The idea of " queering" deepfakes is also discussed in Oliver M. Film scholar Christopher Holliday analyses how the switching out gender and race of performers in familiar movie scenes destabilise gender classifications and categories. Video artists have used deepfakes to "playfully rewrite film history by retrofitting canonical cinema with new star performers". In cinema studies, deepfakes demonstrate how "the human face is emerging as a central object of ambivalence in the digital age". Social science and humanities approaches to deepfakes Academic research Īcademic research related to deepfakes is split between the field of computer vision, a subfield of computer science, which develops techniques for creating and identifying deepfakes, and humanities and social science approaches that study the social, ethical and aesthetic implications of deepfakes. More recently the methods have been adopted by industry. Technology steadily improved during the 20th century, and more quickly with digital video.ĭeepfake technology has been developed by researchers at academic institutions beginning in the 1990s, and later by amateurs in online communities. Photo manipulation was developed in the 19th century and soon applied to motion pictures. 1.1.2 Computer science research on deepfakes.1.1.1 Social science and humanities approaches to deepfakes.
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